
In 1D6 minutes, D100 local fish congregate in the area.ĪUGUR: grants portents of the future if the caster is clever enough to understand them. Bait must be placed in the water and a simple sing-song chant uttered for two minutes.

The cost is 2 magic points and no Sanity. His or her own magic points regenerate, but the rest are one-time use only, and only as long as the caster maintains sway.ĪTTRACT FISH: a fisherman's aid, to be cast over salt or fresh water. POW is his or her own, but the magic points are the sum of those he or she controls as well as owns. The caster also takes command of these proximal bodies, and they all become of one mind.
#Call of cthulhu spells full
When two bodies are as close as a block or two, the caster regains full consciousness, with access to all memories, knowledge, and spells. Even while disembodied, the caster is able to sense where the other parts are, and subtly guide the bodies toward each other. With transplant technology, today's sorcerer can. The priests of Nephren-Ka could not transplant themselves into other people. (Other spells no doubt supplied the priests with means for seeing, If the brain was destroyed the other organs would lose their magical properties and the caster would die. The brain is the seat of the spell's power and, as such, could not be removed. This would make the caster virtually impossible to kill, if not for the spell's one weakness. Nephren-Ka, who would remove vital organs and lock them away in safe places. This spell was first used by followers of the Dark Pharaoh, Having one's own insides removed costs 2D10 SAN and the permanent loss of 1 POW per organ removed. The organ continues to live and sustain the caster's identity. This done, the wizard can then remove the enchanted organ from his or her body. ĪPPORTION KA: the caster can place a portion of his life essence, or ka, into one or more of his vital organs. Precipitation Levels: (1) dry, (2) drizzle or mist, (3) rain, (4) hail, (5) heavy rain, (6) thunderstorm.


Temperature Levels: one level raises or lowers the temperature in the area of effect by five degrees Fahrenheit.Wind Speed Levels: (1) calm, (2) breezy, (3) gusty, (4) strong steady wind, (5) gale, (6) local hurricane, (7) tornado.Wind Direction Levels, the eight compass points: (1) north, (2) northeast, (3) east, (4) southeast, (5) south, (6) southwest, (7) west, (8) northwest.Cloud Cover Levels: (1) clear, (2) foggy, (3) partly cloudy, (4) cloudy, (5) heavy clouds.For snow to fall, the temperature must be 30☏ or lower, otherwise the precipitation is rain, not snow. One level costs 10 magic points to change: thus to change the two levels from partly cloudy to heavy clouds takes 20 magic points to change. The change in the weather lasts thirty minutes for every ten magic points of the total contributed, but violent weather such as a tornado lasts a much shorter time.įive weather components can be changed, in varying levels of effect. The effective radius of the base spell is two miles this area can be widened for a cost of ten magic points for each additional mile. Casting the spell costs every participant 1 current Sanity point, and requires a song-like chant to be uttered for three minutes per level of weather change. Those ignorant of the spell can contribute 1 magic point only. The caster may expend as many magic points as he or she is able, as can any participant who knows the spell. Every ten magic points sacrificed effects one level of change (see further below). The keeper establishes the base conditions. Large groups may cast the spell to achieve great meteorological effects. These are all-purpose spells, and likely to be found in many Grimoires.ĪLTER WEATHER: moderates or exacerbates any weather condition. Looking for the 6th Edition resources? Go here.General Spells, separated by alphabetical order. World-Wide Telegraph Service telegram blanks - perfect for that new Underwood typewriter! Here are some assorted handouts that you can use with any game. Pre Gen characters for the A Time to Harvest Organized Play campaign here. Want to run a game but don't have time to create characters? Try one of the pre-generated characters for Call of Cthulhu 7th edition we have available thanks to Ben Wilson. Here are some sign-up sheets you can use to promote your game and get sign-ups at game stores and other locations.

We'll be adding more as we go, but here are some resources to help you run your games.
